Density Detective: Archimedes' Crown

An educational simulation game. Predict what the water will show when an object sinks into a measuring cylinder, then lower it and read the level.

DensityArchimedes

MEASURING CYLINDER

Aluminium block

Ready
Enable JavaScript to lower the objects. The instructions and worked example remain readable.
Water and liquidsObjectYour predictionScale
Densityρ = m ÷ V

Time

0.00 s

t

Reading

— mL

V

Water pushed aside

— mL

ΔV = V − V₀

Object's density

— g/cm³

ρ = m ÷ V

Object's height

— cm

h

Predict before you lower the object

Type your prediction to set up the cylinder. Lower stays off until there is an answer.

Predict what the water will show.

Mission score—

A prediction within 2% earns 100 points. Getting it right on the first run adds 50. A run counts as soon as it starts.

✓ Right answer① First try

How to play Density Detective

  1. Choose an object and read its mass, its density, and the cylinder's readings on the card.
  2. Use ρ = m ÷ V. Under water an object pushes aside its own volume, so V = V₁ − V₀, and 1 mL = 1 cm³.
  3. Type your prediction and press Lower. The object goes in steadily and the water rises.
  4. Watch the orange line: it shows your prediction next to what the water really does.

What is density?

Density tells you how much mass is packed into each cubic centimetre: ρ = m ÷ V. Water's is about 1 g/cm³, so 1 mL of water has a mass of about 1 g; aluminium's is 2.7 g/cm³ and gold's 19.3 g/cm³. Mass is easy to measure on a scale, but the volume of an odd shape, such as a crown or a stone, is hard to work out. Archimedes' trick: sink it in water and read how far the level rises. An object under water pushes aside exactly its own volume, and 1 mL = 1 cm³. Divide the mass by that volume and you have the density, which identifies the material: a 'gold' crown with a density of 16 g/cm³ has been mixed with a lighter metal. Density also decides what floats. An object sinks through a liquid less dense than itself and floats on one denser than itself, which is why oil sits on water and honey sinks below it.

A focused learning model

Each object hangs on a thread and is lowered steadily for 2 s, from just above the water to where it comes to rest. The cylinder's cross-section A is the same all the way up, so pushing aside ΔV mL raises the level by ΔV ÷ A cm. Objects are solid and soak up no water; the block, the crown, the stone, and the bar sink to the bottom and end fully under water, so each pushes aside its own volume. In the column the layers don't mix, and the bead is small enough that its own volume is ignored; it rests on top of the first layer denser than itself. Heights are to scale. A prediction is right within 2%. Plays in real time.

Changing language keeps your object, prediction, attempts, and run.