11 games
Motion
Position, velocity, acceleration, and gravity.
Learn motion · Play with physics
Make a prediction. Change the motion. See what the measurements reveal.
11 games
Position, velocity, acceleration, and gravity.
2 games
Units, SI prefixes, and scientific notation.
3 games
Rearranging formulas: inverse operations and unit checks.
3 games
Vector addition, displacement, and forces.
3 games
Right triangles, inverse functions, and the unit circle.
3 games
Horizontal and angled launches: two motions at once.
3 games
Uniform circular motion, angular velocity, and centripetal force.
3 games
Newton's law of universal gravitation, weight, orbits, and Kepler's laws.
3 games
Force equilibrium, cable tension, torque, and support reactions.
5 games
Torque, lever arms, tipping, and angular acceleration.
3 games
Centre of mass, balance points, composite objects, and toppling.
9 games
Density, buoyancy, floating, and pressure under water and in the air.
3 games
Flow, Bernoulli's principle, jets, pipes, and lift.
10 games
Amplitude, period, frequency, pendulums, springs, energy, and resonance.
27 games
What a wave is, amplitude, wavelength, frequency, period, and sound.
10 games
Electric charge, electrons, and the forces between charges.
16 games
Voltage, current, resistance, and the energy circuits carry.
PLAY NOW · 01
A train runs between stations on a straight track. Predict where it stops and how far it is displaced, then move the origin: every position changes, but the displacement does not.
PLAY NOW · 02
A lift stops at several floors, from the car park to the top. Predict the distance it travels and its displacement, then watch the trip log add every stretch while the displacement arrow only links start and finish.
PLAY NOW · 03
A dog walks out from a bench, waits, and runs back. Read its position, displacement, and distance from the position–time graph, then watch the dog and the graph move together.
PLAY NOW · 04
Catch a moving target or send a particle around a track. Discover why traveling farther does not always mean moving farther from the start.
PLAY NOW · 05
A cart must follow a target velocity–time graph. Read each slope, set the acceleration, and watch your trace land on the line, or drift away from it.
PLAY NOW · 06
A ball rolls down a ramp, speeding up all the way. Place four bells so they ring on a steady beat, and hear why equal times do not mean equal distances.
PLAY NOW · 07
A car approaches a red light. Predict where to brake so the bumper stops exactly on the line: on a dry road, on a wet road, or after a reaction delay.
PLAY NOW · 08
Drop a ball from a balcony, from a tower, or on the Moon. Predict when it lands and how fast it hits, and find out whether a heavy ball falls faster than a light one.
PLAY NOW · 09
Throw a ball straight up and catch it again. Predict how long it rises, how high it goes, and its acceleration at the top, where it stops for an instant.
PLAY NOW · 10
A friend drops a ruler and you catch it. The mark where your fingers close gives your reaction time through d = ½·g·t². Predict the catches, then measure your own reaction.
PLAY NOW · 11
Guide a falling module onto a landing platform. Learn how opposing accelerations slow a descent, and try a fuel-saving landing on the Moon or Mars.
PLAY NOW · 12
Convert litres, cubic centimetres, minutes, and hours with the factor-label method. Predict the fill time, then let the tank test your prediction.
PLAY NOW · 13
Follow a bacterium, a nerve signal, an airliner, and light itself. Convert SI prefixes, predict each travel time in scientific notation, and zoom the ruler across the scales.
PLAY NOW · 14
An equation is a balance. Multiply, divide, square, or take a root on both sides to get the unknown alone, then weigh it. Do something to one side only and watch the scale tip.
PLAY NOW · 15
Every formula is a machine: the unknown goes in, operations act on it, and the result comes out. Build the reverse machine, last step first, and send the known value back through it.
PLAY NOW · 16
Four rearranged formulas, one right answer. Check the units, pick one, and watch a car drive with your value: it stops on the line, or it does not.
PLAY NOW · 17
Steer a boat across a flowing river. Discover why aiming straight across lands you downstream, and find the heading that cancels the current.
PLAY NOW · 18
Follow a compass route leg by leg. Watch the distance walked keep growing while the displacement can shrink back to zero, then predict the shortcut.
PLAY NOW · 19
Balance a ring pulled by strings at different angles. Discover why 3 N and 4 N need exactly 5 N to cancel, and why only the vector sum matters.
PLAY NOW · 20
A winch pulls boxes up a ramp onto a platform. Name the opposite, adjacent, and hypotenuse, pick the right ratio, and calculate the side that makes the ramp fit.
PLAY NOW · 21
A rescue drone flies in a straight line from the lighthouse to a ship. Find the angle of depression or elevation with the inverse functions, or the distance from a known angle.
PLAY NOW · 22
A cabin rides a Ferris wheel past 90°, 180°, and beyond. Predict its coordinates with cosine and sine, find the signs in each quadrant, and earn a bonus for exact values.
PLAY NOW · 23
A plane in level flight drops a supply crate. Predict how long it falls, where to release it, and how fast it lands, and watch it stay right below the plane all the way down.
PLAY NOW · 24
Throw a ball at an angle and follow its two shadows: the floor shadow glides at constant speed, the wall shadow rises, stops, and falls. Predict the components, the top, and the landing.
PLAY NOW · 25
Fire a cannon at different angles. Predict the range, find the second angle that lands in the same spot, and work out the angle or speed that hits a target.
PLAY NOW · 26
Ride a carousel that turns at a steady rate. Predict the period, the angular velocity, the speed of a horse, and the angle it turns through.
PLAY NOW · 27
Spin a ring-shaped space station. Predict the centripetal acceleration of the astronaut on its rim, and find the spin rate, period, or radius that recreates Earth or Moon gravity.
PLAY NOW · 28
Drive a car into a flat curve. Predict the centripetal force the tyres must supply, the top speed on dry and wet roads, and the tightest curve. Too little grip and the car runs wide.
PLAY NOW · 29
Weigh an astronaut and drop a ball on the Moon, Mars, and a super-Earth. Predict g = G·M ÷ R², the weight W = m·g, and the fall time, and find out what happens to the mass.
PLAY NOW · 30
Launch a satellite above Earth. Use F = G·M·m ÷ r² to predict the pull, see why twice as far means a quarter of the pull, and find the speed for a circular orbit and the geostationary radius.
PLAY NOW · 31
Time the Moon, Jupiter's moons, Earth, and Mars. Use Kepler's third law, T² = 4π²·r³ ÷ (G·M), to predict periods, weigh Jupiter, and find how far Mars is from the Sun.
PLAY NOW · 32
Hang a 20 kg sign from one or two cables. Use ΣF = 0 to find each tension, discover why flat cables pull much harder, and find the shallowest angle a cable can take.
PLAY NOW · 33
Balance a seesaw with children of different masses. Use torque, weight × distance, to place them, include the plank's own weight, and find the force that lifts a wheelbarrow.
PLAY NOW · 34
Load a plank resting on two supports. Use ΣF = 0 and ΣM = 0 to find each support's reaction, include the plank's weight, and find where a support cracks or the plank tips.
PLAY NOW · 35
Loosen a rusted bolt with a wrench. Find the push it needs, see why the angle matters, lengthen the lever with a pipe, and share the work between two hands.
PLAY NOW · 36
Lift pallets without tipping a forklift. Compare the load's moment with the truck's about the front wheels, add a counterweight, and read a capacity plate.
PLAY NOW · 37
Spin flywheels up with a pulled cord. Use τ = I·α to time a spin-up, set the pull, place masses on the spokes, beat bearing friction, and hold a steady speed.
PLAY NOW · 38
Try all three classes of lever: a crowbar, a nutcracker, and your own forearm. Find the effort, place the fulcrum, and see why some levers multiply force and others cost it.
PLAY NOW · 39
Levers don't give work for free. Watch a crowbar trade force for distance and a forearm trade force for speed, and check that the work in equals the work out.
PLAY NOW · 40
Balance a loaded beam on a narrow support. Weight each position by its mass to find the centre of mass, include the beam's own weight, and place or choose a mass to move the balance point.
PLAY NOW · 41
Build a mobile that hangs level. Find the balance point of each rod, work from the bottom up, and treat a whole lower mobile as a single mass hanging at the end of a rod.
PLAY NOW · 42
Stack blocks out past a table's edge without toppling. Keep the centre of mass of every part of the stack over the block below it, add a counterweight, and find out how far a stack can lean.
PLAY NOW · 43
Lower a block, a crown, and a stone into a measuring cylinder. Read the volume from the rising water, work out ρ = m ÷ V, and find out whether the king's crown is pure gold.
PLAY NOW · 44
A floating barge sinks until the water it pushes aside weighs as much as it does. Predict its waterline, load it to the brim without flooding, and find out why steel boats float.
PLAY NOW · 45
Every 10 m of seawater adds about one atmosphere. Read a submarine's gauge, find the deepest dive its hull can take, and see why fresh water lets it go a little deeper.
PLAY NOW · 46
Hang a stone from a spring scale and lower it into a can full to the spout. The scale loses exactly the weight of the water that spills out. Use it to find volumes, densities, and depths, in water and in oil.
PLAY NOW · 47
Air pushes up too, with the weight of the air a balloon pushes aside. Count party balloons for a toy, load and heat a hot-air balloon, fly from a mountain, and lift a person on helium.
PLAY NOW · 48
Turn a tube of mercury upside down and watch the air hold up a 760 mm column. Find the air pressure on a mountain, and why a suction pump can't lift water more than about 10 m.
PLAY NOW · 49
In 1654 two teams of horses could not pull apart two metal halves held together only by the air. Find the force, F = Δp·π·r², count the horses, and see what a suction cup can hold.
PLAY NOW · 50
Oil passes pressure on to every part of a lift, so a small push on a small piston lifts a car on a big one. Find the push, the piston sizes, and the long way the small piston has to travel.
PLAY NOW · 51
Pour a little water into a tall thin tube on a sealed barrel and the pressure reaches every wall. Find the height that pops the lid, see why the tube's width doesn't matter, and push a cork into a bottle.
PLAY NOW · 52
Water deeper in a tank spurts out faster: v = √(2·g·h). Predict a jet's speed and landing spot, fill a bucket, and find the two holes that land together and the hole that shoots farthest.
PLAY NOW · 53
Where a pipe narrows, water speeds up and its pressure drops. Predict a nozzle's jet, the drop in a narrow pipe, the columns of a Venturi meter, the flow it measures, and a fountain's height.
PLAY NOW · 54
Fast air has lower pressure. Predict the pull of a storm on a roof and the wind that tears it off, the lift on a wing, a plane's take-off speed, and the breath that raises a paper strip.
PLAY NOW · 55
The period is the time for one beat; the frequency is how many beats fit in a second. Turn tempos into periods and hertz into beats per minute, count beats, and find when two metronomes click together.
PLAY NOW · 56
Amplitude is how far an oscillation swings from the middle, not from top to bottom. Read it off a harbour post, see the period stay the same on a bigger swell, and find distances, speeds, and energies.
PLAY NOW · 57
A seismograph turns shaking into a wavy line. Read the period from the peak spacing and the paper speed, the frequency from the period, and the ground's tiny amplitude from the magnified trace.
PLAY NOW · 58
A pendulum's period depends only on its length and on g: T = 2π·√(L ÷ g). Build a seconds pendulum, time a short one, double a period, swing one on the Moon, and try a heavier bob.
PLAY NOW · 59
A swinging ball trades height for speed and back: v = √(2·g·h). Find speeds at the bottom and partway down, the rope's pull, Galileo's peg, and the angle a given speed reaches.
PLAY NOW · 60
T = 2π·√(L ÷ g) is only exact for tiny swings, and real swings fade. Find a big swing's period, a clock's error, how a swing shrinks, its half-life, and the energy it loses.
PLAY NOW · 61
A spring pulls back with k·x, and a mass on it bounces with T = 2π·√(m ÷ k). Find a stretch, a period, a spring, a top speed, and a period from the stretch alone.
PLAY NOW · 62
Springs side by side share the load and act stiffer; end to end, each carries it all and they act softer. Predict stretches, the stiffness of half a spring and of a mixed pair, and a bounce.
PLAY NOW · 63
A squashed spring stores ½·k·x² and hands it on when let go. Launch a pinball and a rocket, aim for a platform, see what doubling the push does, and stop a cart with a spring.
PLAY NOW · 64
An oscillator trades motion for stored energy and back, and small pushes in time with it build a big swing. Time a swing's pushes, find speeds and energies, and the bumps that make a car resonate.
PLAY NOW · 65
A wave carries a shape and energy along, while the rope only moves up and down. Time a pulse, watch a ribbon stay put, read the amplitude, add two pulses that meet, and catch an echo.
PLAY NOW · 66
A pebble's ripple shrinks as its ring grows, because the same energy is shared around a longer and longer ring. Find the height far away, the energy per metre, the distance where it drops to 1 cm, and compare a straight wave.
PLAY NOW · 67
A wave carries energy along a rope to an absorber at the far end. Double the amplitude, double the frequency too, work out the watts, find the swing that keeps the power the same, and try a heavier rope.
PLAY NOW · 68
A bar dips into a tank 8 times a second and sends straight ripples along it. Count the gaps between crests, read a photo at half size, find the speed with v = f·λ, slow the ripples over a shallow end, and time them across.
PLAY NOW · 69
A motor shakes one end of a rope and fills it with waves. Count them to find the wavelength, link it to the frequency with v = f·λ, shake faster, time the period at a bead, and test a bigger amplitude.
PLAY NOW · 70
A string's note is its frequency, f = v ÷ (2·L). Find the note of a guitar string, halve it for an octave, press it to play another note, tighten it, and time one vibration, with a tuner to check.
PLAY NOW · 71
A strobe lights a moving wave for an instant, again and again. Flash once per cycle and it freezes; a little off and it creeps at f − f_s. Freeze a wave, read its creep, measure a frequency, stop a wheel, and find a speed.
PLAY NOW · 72
A surfer waiting in one place rises on every crest that passes, once every period T = λ ÷ v. Time the wait, count waves a minute, find the swell's speed and spacing, and turn the period into a frequency.
PLAY NOW · 73
The sea at a harbour rises and falls with a period of about 12 h 25 min. Time four tides, find the low tide, count highs in a day, see why high tide comes 50 minutes later each day, and find the tide's wavelength.
PLAY NOW · 74
A pulse on a tight rope runs at v = √(F ÷ μ): faster with more tension, slower on a heavier rope. Find a pulse's speed, see why four times the tension only doubles it, find the tension a speed needs, and time a pulse across a rope.
PLAY NOW · 75
A tsunami is so long that the whole depth of the sea moves with it, and its speed is v = √(g·h). Find its speed over a deep ocean, turn it into km/h, time a 2000 km crossing, see it slow near the shore, and read the depth from a speed.
PLAY NOW · 76
Shake a slinky side to side and each coil moves across it: a transverse wave. Push and pull it and each coil moves along it, bunching into compressions: a longitudinal wave. Find the angle of a coil's motion, the spacing of compressions, and their speed.
PLAY NOW · 77
An earthquake sends a fast longitudinal P wave and a slower transverse S wave. The gap between them tells a station how far away the quake was. Find that distance, the arrival times, the S wave's shake, and its speed.
PLAY NOW · 78
An echo is sound that bounced back, so it travels the distance twice: d = v·t ÷ 2. Sound the sea floor with sonar, find a bat's moth, time a cliff's echo, measure the speed of sound in sea water, and find a shoal of fish.
PLAY NOW · 79
A ripple leaves a wall at the same angle it arrived. A pulse on a rope comes back upside down from a clamped end and upright from a free end. Find the angle out, aim a bank shot, predict each pulse's way up, and time a return trip.
PLAY NOW · 80
Waves slow down in shallow water. Their frequency stays the same, so their wavelength shrinks, and if they arrive at an angle they bend: refraction. Find the new wavelength, the frequency, the angle, the speed, and the depth over a sandbank.
PLAY NOW · 81
Light is slower in water, so it bends as it crosses the surface: n₁·sin θ₁ = n₂·sin θ₂. A fish looks shallower than it is. Find a fish's real depth, a laser's angle in water, where to aim a spear, a liquid's index, and the critical angle.
PLAY NOW · 82
Two speakers playing the same note fill a room with loud and quiet spots. It is quiet where one is half a wave farther than the other: Δd = (n + ½)·λ. Find quiet and loud spots, a frequency, a wavelength, and what a reversed speaker does.
PLAY NOW · 83
Two notes close in pitch drift in and out of step, so the sound swells and fades |f₁ − f₂| times a second. Tuners listen for the beats to slow and stop. Find a beat rate, a retuning, the time between beats, sharp or flat, and a pitch gap.
PLAY NOW · 84
Waves spread out after passing a gap, most when the gap is about one wavelength. Far behind it, the first calm direction is sin θ = λ ÷ a. Find calm directions, the gap that calms a boat, a wavelength, and when waves fill the whole harbour.
PLAY NOW · 85
Light through a narrow slit spreads into a bright band with dark bands either side. The first dark band is y = λ·L ÷ a from the centre. Find a dark band, the central band's width, a slit's width, a laser's wavelength, and the second dark band.
PLAY NOW · 86
A moving siren squeezes its sound waves together ahead and stretches them behind, so you hear it higher as it comes and lower as it goes: f' = f·v ÷ (v ∓ v_s). Find the pitch coming and going, an ambulance's speed, a siren's note, and an octave.
PLAY NOW · 87
Each paddle sends out a ring from where the duck is, so the rings crowd together ahead and spread out behind: λ' = (v ∓ v_s) ÷ f. Faster than its ripples, the duck makes a V-shaped bow wave. Find spacings, a speed, a paddling rate, and a bow wave's angle.
PLAY NOW · 88
Decibels count powers of ten: L = 10·log(I ÷ I₀), so every 10 dB is ten times the intensity, and twice as far away is about 6 dB quieter. Find the level of ten speakers, the drop with distance, an intensity ratio, a level, and a distance.
PLAY NOW · 89
A bottle is a pipe closed at one end: its air column holds a quarter of a wave, so f = v ÷ 4L. Pour in water and the column shortens, so the pitch rises. Find a bottle's note, the note after pouring, a column length, how much to pour, and the next note up.
PLAY NOW · 90
Radio, Wi-Fi, and microwaves are waves that travel at 3 × 10⁸ m/s. Use λ = c ÷ f to find their wavelengths, size a quarter-wave antenna, space a microwave oven's hot spots, and see why AM masts are so tall.
PLAY NOW · 91
Sound is a wave of squeezes in the air, travelling at 340 m/s. Slow a note down to see its wavelength and period, then use the speed of sound to find a storm from its thunder and a cliff from its echo.
PLAY NOW · 92
Rubbing doesn't make charge; it moves electrons: Q = −n·e on one side, +n·e on the other. Charge a balloon, see what the wool keeps, count electrons, and make an ion.
PLAY NOW · 93
A charged drop hovers when the electric force balances its weight: q·V ÷ d = m·g. Measure charges, count electrons, set the voltage, and find e from three drops.
PLAY NOW · 94
Charge flows through metal until both spheres are at the same potential, and not at all through plastic. Share charge between equal spheres, pass it along a row, test a plastic ball, and join a big and a small sphere.
PLAY NOW · 95
A material's resistivity decides whether it conducts: R = ρ·L ÷ A, I = V ÷ R. Copper and glass are twenty powers of ten apart. Test five samples on a 12 V bench.
PLAY NOW · 96
Like charges push apart with F = k·q₁·q₂ ÷ r², harder the closer they are. A bead floats where that push equals its weight. Find the gap, the charge, the mass, and the floor's push.
PLAY NOW · 97
Charges push or pull with F = k·q₁·q₂ ÷ r², equal and opposite, and forces from several charges add. Measure a pull, find a balance point, add two forces, find a charge, and double everything.
PLAY NOW · 98
The electric field is the force on a test charge divided by its charge, E = F ÷ q, and a point charge makes E = k·Q ÷ r². Find a field from a force, size a probe's force, add two fields, and find a distance.
PLAY NOW · 99
Between two charged plates the field is uniform, E = V ÷ d, and a charge feels a steady push across the beam, so its path bends into a parabola. Find the field, the acceleration, the bend, the voltage for a target, and a proton's bend.
PLAY NOW · 100
Electric potential is energy per charge: a point charge makes V = k·Q ÷ r, potentials add as plain numbers, and carrying a charge q takes work W = q·ΔV. Read a potential, climb, walk a contour, add two charges, and find a ring.
PLAY NOW · 101
A charge that falls through a potential difference ΔV gains kinetic energy q·ΔV = ½·m·v². Find an electron's energy and speed, a proton's speed, an alpha particle's energy in eV, and the voltage that stops an electron.
PLAY NOW · 102
Cells in a row add their voltages, a flipped cell takes its voltage away, and cells side by side give the voltage of one. A battery gives every coulomb it moves V joules: W = Q·V. Stack, flip, line up, power a lamp, and count cells.
PLAY NOW · 103
A voltmeter reads the potential at its red probe minus the potential at its black probe: V = V_red − V_black. Swap the probes, try an open switch and a plain wire, find the voltage at a junction, and set two cells against each other.
PLAY NOW · 104
A current is the charge that passes a cut across the wire each second: I = Q ÷ t, and one ampere is one coulomb a second, about 6 × 10¹⁸ electrons. Count the charge at the gate, turn minutes and hours into seconds, and time a slow current.
PLAY NOW · 105
Electrons jitter at about a million metres a second but drift along a wire like snails: I = n·e·A·v_d gives under a tenth of a millimetre a second for 1 A in copper. Yet a lamp lights at once, because the signal runs along the wire at 2 × 10⁸ m/s.
PLAY NOW · 106
A wire's resistance grows with its length and falls with its cross-section: R = ρ·L ÷ A. Twice the length doubles R, twice the diameter gives a quarter, and stretching a wire to twice its length makes R four times larger. Unroll, stretch, and cut a coil to size.
PLAY NOW · 107
A metal resists more as it heats: R = R₀·(1 + α·(T − T₀)). A lamp filament at 2500 °C has twelve times its cold resistance, so a lamp takes a surge of current when switched on, and a platinum wire makes a thermometer. Heat, glow, and read the temperature.
PLAY NOW · 108
For a fixed resistor, the current grows in proportion to the voltage: V = I·R, a straight line through the origin on an I–V graph. Find a current, a resistance, or a voltage from the other two, read a line, and pick the resistor that keeps an LED at 20 mA.
PLAY NOW · 109
I = V ÷ R sets every current here, and a fuse melts the moment the current reaches its rating. Find a kettle's current, the smallest resistance a fuse survives, why a fuse does not protect a person, the most voltage a resistor can take, and the huge current of a short circuit.
PLAY NOW · 110
In a series circuit there is only one path, so the same current flows through every bulb and the resistances add: R = R₁ + R₂ + …. Find the current, the total resistance, one bulb's share of the voltage, why a fourth bulb dims them all, and how many fairy lights the mains needs.
PLAY NOW · 111
Two resistors in series split the supply in proportion to their resistances: V_out = V·R₂ ÷ (R₁ + R₂). Find an output voltage, design a divider for 5 V, read a light sensor and a thermistor, and find the voltage partway down a chain of three.
PLAY NOW · 112
Parallel branches each get the full voltage: the currents add and the combined resistance falls, 1/R = 1/R₁ + 1/R₂ + …. Find a combined resistance and a main current, see why the other lamps stay lit when one is unplugged, choose a resistor, and count the lamps a breaker allows.
PLAY NOW · 113
Current is never used up at a junction: what flows in flows out, I = I₁ + I₂ + …. Branches in parallel share one voltage, so the smaller resistance takes the larger share. Find a missing current, divide a current, add the branches, see why a new branch leaves the old one alone, and design a shunt.
PLAY NOW · 114
Power is the rate a bulb turns electrical energy into light and heat: P = V·I = I²·R = V² ÷ R. Its rating only fixes its resistance. Find a power, a bulb's resistance, what two bulbs in series give, why the 60 W bulb wins when paired with a 100 W one, and what half the voltage does.
PLAY NOW · 115
The same power can be sent as a large current at low voltage or a small current at high voltage, and the line's heating grows with the current squared: P_loss = I²·R. Find the loss at two voltages, design a line that loses 1%, heat a line, and size a heater at the house.
PLAY NOW · 116
The energy a kettle supplies is its power times the time, E = P·t, and the water needs m·c·ΔT to warm up. Race a kettle against your predicted time, find the energy it uses, see what heat losses do, choose a power, and see why a kettle abroad takes four times as long.
PLAY NOW · 117
The kilowatt-hour on an energy bill is not a power but an energy: 1 kW for 1 h, or 3600 kJ. Find a lamp's energy, what standby costs in a month, a power bank in kilojoules, what an LED saves over 1000 hours, and how much energy a phone battery holds.
Use Phisicos to explore one idea at a time. Each educational simulation game pairs a controllable physics model with a challenge: chase a ghost to connect distance, time, and direction, or land a module by balancing gravity and thrust.